Seriously, this is important:
(P.S.: I'm not guilty if the music stays on your head like forever)
EDIT: I changed the song, I couldn't stand it.
Last gameplay video before Luis reskinning.
P.S.: It really does have over 75 levels, 50 main levels, the rest are extra.
I'll probably make something (to show) better than that around 10th January, anyway.
80% of the promised 75 levels are done.
The Editor is done.
Pretty much everything :)
Happy New Year yall
crappy oil painting below
The project is NOT dead, proofs:
Flight Application Tests
Protecting Your Garden
Totem Destroyer 2 is coming, I wasn't online @ msn for about 2 weeks but I'm still working on games, so please don't come up with sideway theories :P.
I bought Castle Crashers from XBLA, it's awesome (predictible), I showed Castle Crashers to some people and they didn't believe that 2 guys had a heads up on the making of this game (The perfect team aka tom Fulp & Dan Paladin). Even my sister (which is only addicted to guitar hero games besides anyother 360 game) loves it...
This is just a quick preview of the level editor, it will have alot more features in the future, and ofcourse, the graphics will be better (Luis is making graphics this time, so expect a lot better graphics!).
About the rant: I got banned on general forums last wednesday by a cocksmoker... Why a cocksmoker? Because:
1.: The topic wasn't intended to be a spam topic, half of the messages were not spam;
2.: My post wasn't spam;
3.: Even other mods were posting on that topic, so they DIDN'T think it would turn out spam;
So I really want to know who is this cocksmoker so I can bring him a bag of dicks.
It was about 5pm on Aug. 6, so if anyone knows but can't tell, you can send a secret whisper by PM.
Geez where do these mods come from (the new ones, cuz all the old mods are reasonable)?
The pic has 3 out of '?' new types of blocks.
New adds (confirmed):
* Level editor
* Sandbox mode
* Online Multiplayer (up to 4 players at once)
##75 levels (I'm being optimist at this part!).##
Probably by the end of August. Check my site in a few weeks for more material.
Suggestions are welcome.
Fisrt of all, thank you all that played and/or voted on the game. I didn't know that the game would do so good, wow over 1,000,000 plays in just 3 days (worldwide)!
I made myself clear on Totem credits, there will be a sequel.
* It will have more levels;
* It will have a level editor;
* It will have more different kinds of blocks;
* It will have different idols;
The only thing I'm not sure is the online multiplayer, before Totem Destroyer 2, I'm making a little online game (it will be my first), if I do good on this game and if my socket server can handle all this, this will probably be in Totem Destroyer 2.
I'm also thinking of making a remake of my misspelled game called Baloon Override (but now I'd fix the title :P), it would be a lot better, considering that I'd use the same physics used in Totem Destroyer.
sicktot : Hulk menu idol (AI);
crazyai : Menu AI destroy totems faster (good for that achievement);
goths : Dark in-game idol;
voteforpedro : unlock all levels;
thisisnotalevel : ?