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Put the lotion in the basket.

Gabriel Ochsenhofer @regulargabs

Age 37, Male

Games in both ways

Game Design

Brazil il il

Joined on 2/5/04

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Totem Destroyer HD - Dev Video

Posted by regulargabs - August 16th, 2010


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This is the first dev. video of Totem Destroyer HD. I'm developing it on XNA. In the video you can see a few new additions (there will be more). The current graphics (not final) are borrowed from Totem Destroyer 2.
More details will be revealed later, I can say right now that there will be over 3 gameplay modes and over 100 (100% new) levels (due lots of new mechanics).


Comments

Will you be doing it for PSN as well?

It's possible that we will port it to PSN, after launch.

So is this in C#?

yes

Liquids is an interesting addition

:D I'm doing some improvements, but there will be alot of puzzles based on it.

That looks fuckin AWESOME!

Want to play that game :> Played Totem Destroyer.. the.. prequels.

thanks (:

is liquids part of the program you makeing it or in the game itsellf

I implemented SPH on my own approach for this game, dunno what you mean by saying part of the program..?

that wierd green and yellow goop still looks unnatural physics-wise, but i guess your still going to improve on it?

Yeah, I'm still improving it. That yellow/green goop is more viscous on purpose tho. The blue liquid it was just another color test I was doing with shaders.