00:00
00:00
View Profile regulargabs
Put the lotion in the basket.

Gabriel Ochsenhofer @regulargabs

Age 37, Male

Games in both ways

Game Design

Brazil il il

Joined on 2/5/04

Level:
14
Exp Points:
1,880 / 2,180
Exp Rank:
32,663
Vote Power:
5.56 votes
Rank:
Portal Security
Global Rank:
24,615
Blams:
249
Saves:
155
B/P Bonus:
8%
Whistle:
Normal
Trophies:
13
Medals:
58
Gear:
11

Totem Destroyer 2

Posted by regulargabs - July 17th, 2008


The pic has 3 out of '?' new types of blocks.

New adds (confirmed):
* Level editor
* Sandbox mode

Possible adds:
* Online Multiplayer (up to 4 players at once)

##75 levels (I'm being optimist at this part!).##

Release date:
Probably by the end of August. Check my site in a few weeks for more material.

Suggestions are welcome.

Totem Destroyer 2


Comments

I'm still entertained by the original so I don't have any suggestions right now :D

Well now it's exactly like BoomBlox cept Combo Block in boomblox is a "chemical block".

damn
I really started making Totem 1 before I heard of BoomBlox
u'll never believe =(
<3

Wow, I'm so hooked on the first one, I don't know how you could have made it better, good ideas for the new game, can't wait.

Ice Block
Totem slides on it and/or goes through it if dropped from high enough. Like a Glass Block.

hm that sounds cool

WOoo

Well, i "did" have suggestions for a sequal, but after reading this, you've covered them... i cant wait for 2, judging just by what you've revealed and the possiblitly that theres more, this game is gonna be AWESOME!

If its not being done or put in already, i would suggest customizable totems.
Would be kinda fun, and helpful (if it makes it into 2) with the online multiplayer: It would act kinda like an avatar.

Wow, nice idea for the mutiplayer, thanks :D
Btw the single player will have more than 1 totem design.
And you already got the idea of the multiplayer, the first mode I was thinking is that you have to "kill" the other guy(s) idol(s).

sounds awesome!!! btw are u on msn now?

noes

could use a shot in the arm in the art dept.

you could be that shot in the arm :D

awesome, im huge fan of the first one and your programmed physics work great

how about the ability to design totems? might be abit fun to make it look like youre rescuing something other than a basic looking totem.

What's the difference between an ordinary block and a glass block?

well, depending on the force applied to them, they will break, like if you let like 3 avg blocks fall into a glass block, it could be strategy or a game over

After looking at your header, you should have a color chooser for the player's totem.

lol, damn my header!
A whole customizable "idol" thing will be on the multiplayer

I really wish there was an editor's mode. A little menu off to the side would allow you to place blocks, totem man, etc.

hm I said in the post that there's a level editor, I don't know if you mean in the ordinary single player levels or what

po, não tinha visto q tu era brasileiro, muito bom o primeiro jogo e parece que o segundo vai ser melhor ainda, vou ficar esperando ele =D

vlww xD

what about a invisable block

good point, thx

Yeah ur play button don't work in original so why should I trust u???

you should really update your flashplayer version

No I believe about the first one, but this one I know you started looking over at BoomBlox. Not a bad thing of course :P

Hm good to know :P
Well, yeah after I madeTotem I looked at BloomBlox, and I liked the exploding blocks (well, they have a different name there) and all. I'm not ashamed of that tho.
Yeah, you got me =P
(But in my humble defense, I'd like to say that nothing is original!)

It would be really great if this game had multiplayer, but even without it I bet it still would be a great game! :D

BTW I loved the first one

the first was amazing, this one's gonna be even better
perhaps add a heavy block (if lands on top of tot he breaks) coz on the first one, i ended up with a piece on top of him alot =)

also, on certain levels make it so after u get rid of required amount u can egt bonus points for destroying more than is required (just an idea, doesnt really need to be used)

how's multi player gonna work? loved the first one btw

thx
Well, my first thought is that you have a turn to destroy a block... and your opponent(s) have their(s), your objective is to knock their Idols down. That's the first thing that I came up with, other multiplayer ideas are welcome.

More Results